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Bridge people's inner kids with a multimedia experience of cute plush!

Toast family is an e-commerce web app that created a cute world to help people find their inner kids.

Contribution

  • Led the project from ambiguity to certainty, from 0 to 1

  • Created UX Strategy for the entire product, studied users' psychology, mental mode, and shopping journey to drive the design directions.

  • Created emotional connection with users through UX writing and visual design

Team

3 designers & 1 PM

Duration

2021.9 - 2022.3

Find us in IG

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Design Overview

Part 1 - Product direction

It starts from "What product to sell?"

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Feel ease at home

There are the trends that people are spending more time at home, so why not sell the products that could be used at home?

So I decided on the product direction:

The products can help people feel at ease at home.

The product

We brainstormed a lot of ideas, but we narrowed them down to 4 candidates:
Considering the international shipment, storage, market size, and margin profit, we finally decided to sell cute plush.

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Pajama

Slipper

Onepiece

Cute plush

Part 2 - Create a delightful shopping experience

part 2

Market research - Cuteness market in America

Cuteness is very popular in Asia, especially in Japan. So is cuteness only popular for Asians?
In order to better define our target users, I conducted research to help me better understand the cuteness in the American market.

1. A touchstone for many Asian- America

2. Americans are Influenced by Japanese cute (Kawaii) culture

3. The Kidult market

The definition of Kidult in Cambridge dictionary:
An adult who likes doing or buying things that are intended for children

  • The kidult trends

Hello Kitty has been popular in the world. Americans are also influenced by the cute (kawaii in Japanese) culture. (Pink globalization, 2013)

During the past two years, there’s a growth that adults are buying toys for themselves, and the industry has dubbed the “kidult” category. (Raju Mudhar, 2021)
Millennials with the age of 18 - 34 years old take up more than half of the kidult market. (Fiona Pavely, 2020)

Define target users

Our target users are millennials between the age of 18 - 34 years old, who love to spend money on the stuff that can reconnect with their inner kid.

The motivations - User's intents

By reading a lot of articles, I got to know that there were couple of deep reasons that drove users to buy cute plush.

  • Best source of comfort

The cute design provides warm, cheer-me-up atomosphere, and it helps people to calm down the nerves and comfort the feelings (Sharon)

  • The companionship as a compensation for social purpose

When lacking social connection with other humans, people need objects to communicate. People can feel a bond with cute plush. (Nicola, 2022)

“I like teddy bear because it’s always there for me to lean on or cry to or to cuddle with, and he never leaves me. ”

  • A stuff that they can project their feeling to

“I like Hello Kitty because I can project my feelings onto her, imaging she is happy or sad when I’m happy or sad.” (Oliva, 2014)

Adults play with the toys by giving them personalities. The toys come alive as emotions are projected on them. (Toy story, 2010)

  • Feel youthful

Cute design can bring back memories of childhood. (A brand made of cuteness)
They want to continue to feel youthful. 

  • Decorate living space to show our style and personal taste

People like to show their their inner “beings” or style through interior decoration. (Toy stories, 2010)

Insights

This means that, when we design the shopping experience, we should deliver these values to our users, to give them comfort, a feeling of belonging, and youthfulness, and give them home decoration ideas.

User Shopping journey

From my research, most of users passively shop cute plush which are not famous brand. If they notice the plush catches their eyes they when they are buying something, they will probably buy it.
This also alines with our marketing strategy, which is to promote my brand in Instagram.
So the journey looks like:

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Attention

Research findings:

Users are easy to get interested in cute images. They only want to go further if the plush looks cute for them.

Insights:

we should create visually appealing graphics to attract users

Design goal

Design for visual impression

Design for visual impression 

After getting the samples, we tried different ways to take photos to make them look attractive.

It looks like this in the very beginning:

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Exploration

And then we explored various visual design concept to make it look better

  • Concept 1 - flat illustration + 3D product

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Concept 2 - Abstract background + 3D product

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We chose Concept 2 because users like it more.

Intention

Research findings

After being attracted by the look, users want to know about the product details, such as material, texture, and quality. They evaluate the product rationally in this stage.

Insights:

we should show the material, texture quality, and reviews to persuade users rationally.

Design goal:

Design for rational decision

Design for rational decision - Product detail page

From the user interview, users have the following pain points when they are making the rational decision:

  • Product size

  • product texture

  • product material

  • product quality

  • What does it look like in my home?

I browsed dozens of e-commerce websites, and I found that the images and descriptions are separated. This leads to more efforts for users to digest the information.

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Design exploration
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V1: the background is too strong
V2, V3, V4: the layout is boring - we want to deliver interesting experience

My design - Product detail page
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Desire

Research findings:

People buy feelings, and they make decisions with their subconscious. Connecting with users emotionally can help users make a quick decision (comfort, companionship, the feeling of belonging, youth). 

Insights:

Use storytelling to connect with users and persuade them to make a purchase

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DESIRE

Design for emotional decison - Homepage

There are a few goals for the homepage:​​

Connect with users emotionally
Help users to explore the items they like
  1. Connect user emotionally

From the research, we know that there are a few deep reasons that drive users to buy cute plush:

  • Comfort

  • Companionship

  • A feeling of belongings

  • feel youth

We create storytelling to deliver these 4 points and connect with users emotionally.

My design
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2. Help users explore more items
Exploration

I explored different solutions by using pen and paper to quickly sketch my ideas.

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My design
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Results

  • We sold out all the samples 2 days after we launched the website

  • We received a lot of positive feedback from our users.

Our users say: "They're so cute! I really enjoy shopping on the website"

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